TH6 Anti-3 Farming #2
Base Type: Anti-3 Star Farming Base
Best For: Farming, Loot Protection
CC Troops: 1 Dragon
Last Updated: January 2026



Base Overview
TH6 anti-3 star farming base uses symmetric 4 compartment layout. Town Hall at edge but still not easy to reach — Wizards and Archers can't hit it from outside. Buildings and defenses grouped to maximize damage output. Top and bottom compartments bait Giants away from Air Defenses, keeping them alive longer. Cannon next to Air Defense pulls Giants deep into core where Healers take damage.
Key Features
- Symmetric 4 Compartments - Symmetric 4 compartment layout for balanced defense
- Edge Town Hall - TH at edge but unreachable from Wizards and Archers outside walls
- Grouped Defense Zones - Buildings and defenses grouped for maximum damage output
- Giant Bait Compartments - Top and bottom compartments bait Giants away from Air Defenses
- Deep Giant Pull - Cannon next to Air Defense pulls Giants deep into core, Healers take damage
- High DPS Zone - Wizard Tower + Mortar + Archer Tower create high damage zone for Giants and Wizards
- 2 Tile Gap - Gap prevents Wizards and Archers from reaching defenses in different zones
How to copy
- Tap "Copy this Layout" button on your phone/tablet
- Clash of Clans will open and prompt to import
- Save to your editor and adjust traps before battles
FAQ
Q: What is the best TH6 farming base for preventing 3-stars in 2026?
A: This TH6 Anti-3 Star Farming Base is excellent for preventing full clears. Symmetric 4 compartments, Giant bait, high DPS zones, and deep Giant pull make 3-stars extremely difficult.
Q: How does edge Town Hall placement work?
A: TH at edge looks exposed but Wizards and Archers can't reach it from outside. Attackers must break through walls, giving defenses time to eliminate troops.
Q: How do Giant bait compartments help?
A: Top and bottom compartments bait Giants away from Air Defenses. This keeps Air Defenses alive longer to target Healers and Balloons.
Q: How does the deep Giant pull work?
A: Cannon placed next to Air Defense pulls Giants deep into core. Once Giants enter, Healers flying nearby take damage from Air Defense.
Q: How does the high DPS zone work?
A: Wizard Tower + Mortar + Archer Tower grouped together create high damage zone. Giants and Wizards in other zones often die before reaching this area.
Q: What does the 2 tile gap do?
A: 2 tile gap prevents Wizards and Archers from reaching defenses in different zones. They must move closer, exposing them to more defensive fire.
Q: What CC troops are best for TH6 anti-3 farming defense?
A: 1 Dragon provides massive splash damage and tankiness. Dragon can devastate ground troops and survives long enough to deal significant damage.
Q: What are the weaknesses of this base?
A: Storage at bottom can be reached by Wizards and Archers from outside. Please consider this when using the base — you may lose some loot from bottom side.