TH10 Anti-3 Ranked Base #1
Four Air Defenses turn the Town Hall into a no-fly zone, the Hero, X-Bow and trap core is toxic, and the Infernos can flip to single-target against air spam.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH10 |
| Base Type | Ranked (Anti-3-Star) |
| Key Feature | Four Air Defenses at the Town Hall make a no-fly zone |
| Defends Against | Zap Dragon, Zap Witch, Queen Charge Hybrid |
| Best For | An anti-3-star base against Dragon attacks |
| CC Troops | 2 Witches, 1 Headhunter, 5 Archers |
| Last Updated | September 2026 |
Why This Base Works
The unique Air Defense setup acts as a no-fly zone near the Town Hall.
The Air Defenses pair up and deal heavy damage to air units while they are stuck on the Town Hall and the Hero Hall.
You can also switch the Infernos to single-target if your main focus is defending against air spam.
The core setup is toxic against most armies thanks to the Hero, X-Bow and trap combo.
Trap Placement
- Skeleton Trap: In the Heroes compartment. It stalls enemy troops and buys time for your Heroes.
- Black Air Mines: In the Heroes compartment. They heavily bait backend troops.
What Attacks Does This Base Counter?
- Zap Dragon: Lightning Spells get no value on the Air Defenses. There is no easy Giant Arrow play on the Town Hall, and the four Air Defenses are dangerous for Dragons.
- Zap Witch: Lightning Spells get no value on the Multi Inferno Towers, and the deep Wizard Towers clear the skeletons.
- Queen Charge Hybrid: The open walls make the Queen Charge hard to predict, and there is a high chance the Healers get sniped. The spread Bomb Towers and Giant Bombs punish the Hybrid troops.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Pick the slot you want to save to and tap Save.
FAQ
Does this TH10 Ranked base defend well against Hero dives?
Yes. The Town Hall is easy to take down, but the backend is heavily baited.
Is this TH10 Ranked base safe from 2-star snipes?
No. This base is designed to stop the 3rd star, so it gives up the 2-star snipe more easily.
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