Best TH13 Base Layouts with Copy Links for Clash of Clans (2026)
These are the best TH13 base layouts for farming, trophy pushing, war, and CWL. All 6 come with working copy links, so you can load one into your village in a few seconds. New for Phase 4: Crafted Defenses bases, built around the three new defenses, the Hot Candle, Hero Hunter, and Cake-a-pult.
TH13 Anti-2 Hot Candle CWL Base
Clan Castle Troops: 1 Furnace, 1 Ice Golem, 2 Headhunters
Fresh layout, testing underway



- Town Hall sits in the core with the Clan Castle, limiting Super Yeti blimp value and keeping outside troops from reaching it
- Air Sweepers point left and right, making air spam think twice about which side to enter
- Bottom side holds the Hot Candle compartment, guarded by the King
- Top side holds the Eagle Artillery compartment, guarded by the Prince
TH13 Anti-2 Farming Base
Clan Castle Troops: 2 Witches, 1 Baby Dragon, 11 Archers



- Small dead zone around the Town Hall slows attackers down before they can reach the core
- Storages spread across the base so one push won't clean out all your loot
- Bombs, Giant Bombs, and Spring Traps placed to shut down Sneaky Goblin raids instantly
- Even if an attacker cracks one side, the rest of your resources stay safe
- Solid farming pick that makes cheap loot grabs and easy 2 stars a real headache
TH13 Anti-3 Farming Base
Clan Castle Troops: 1 Witch, 1 Baby Dragon, 23 Archers



- Eagle Artillery sits center with two Multi Target Infernos, giving the core serious air and ground coverage
- Storages spread evenly so no single push walks away with all your loot
- Bombs, Giant Bombs, and Spring Traps clean up farming troops before they get going
- Strong center makes sweeping the whole base a real grind for attackers
- Even when someone breaks through, the spread layout keeps your losses low
TH13 Anti-2 Trophy Base
Clan Castle Troops: 3 Ice Golems



- All heroes grouped in the core, putting heavy pressure on anything that pushes inside
- Wide Inferno placements create awkward air paths that split troops up and drain their power
- Simple but effective trap setup breaks attacks before they ever touch the Town Hall
- Forces 1 star or low percentage 2 star results, so you keep climbing without bleeding trophies
- Handles Dragon and Balloon spam well, solid pick for a steady push
TH13 Anti-2 War Base
Clan Castle Troops: 2 Super Minions, 2 Rocket Balloons, 5 Archers



- Town Hall and Eagle Artillery sit isolated from each other, creating awkward and unpredictable troop paths
- Attacker armies end up splitting and wandering instead of pushing straight into the core
- Three Multi Target Infernos cover wide areas, melting support troops and gutting the main push
- Isolated Town Hall placement makes grabbing that second star a real struggle
- Great at wiping swarms of Skeletons, Minions, and Bats before they do damage
TH13 Anti-3 CWL Base
Clan Castle Troops: 3 Ice Golems



- Baits Yeti Blimp hits toward the 12 o'clock Multi Target Inferno where they lose value fast
- Pulls Queen Charge and Hybrid entries into 9 o'clock, wrecking common opening plans
- Core packed with Seeking Air Mines that shut down Dragon pushes before they can clear
- Smart baiting at both 12 and 9 o'clock ruins the start of most standard attacks
- Built to cut clean 3 stars in CWL, strong against Dragons, Queen Charge, Hybrid, and Yeti Blimp
FAQ
What is the best TH13 base layout?
There is no single best one, it depends on what you are doing. For Ranked Battles and trophy pushing, use the Anti-2 Trophy Base, which groups all four heroes in the core and spreads the Infernos wide so air troops split up and lose power. For Clan War League, use the Anti-3 CWL Base, which baits Yeti Blimps at 12 o'clock and Queen Charge or Hybrid entries at 9 o'clock. For saving loot, use either farming base.
How do I copy a TH13 base layout into my game?
Tap the "Copy this Layout" button under any base, with Clash of Clans installed on the same device. The game opens and asks where to load it. Pick your Home Village or a War slot, then tap Load.
How do I counter Yeti Blimp at TH13?
Bait the Blimp into a defense that survives it. The Anti-3 CWL Base puts a Multi-Target Inferno at 12 o'clock so the Blimp commits there instead of landing on the Town Hall, which costs the attacker their opening move. Keep the Town Hall and the Eagle Artillery apart as well, so one Blimp run cannot threaten both at once.
How do I counter Queen Charge at TH13?
The Anti-3 CWL Base has bait at 9 o'clock that punishes a Queen Charge entry, forcing her into traps early or burning her ability before she reaches anything worth taking. The Anti-2 War Base separates the Town Hall from the Eagle Artillery, so a Queen who walks one of them still has the other left to deal with.
How do I defend against Sneaky Goblins at TH13?
Use either farming base, since both are built for it. The Anti-2 Farming Base wraps the Town Hall in a small dead zone and spreads the storages so one push cannot take everything. The Anti-3 Farming Base centers the Eagle Artillery between two Multi-Target Infernos. Both place Bombs, Giant Bombs and Spring Traps to kill a Goblin swarm on entry.
What Clan Castle troops are best for TH13 defense?
Pick the troops that match the base. For the farming bases, use 2 Witches, 1 Baby Dragon and 11 Archers, or 1 Witch, 1 Baby Dragon and 23 Archers. For the trophy and CWL bases, use 3 Ice Golems. For the war base, use 2 Super Minions, 2 Rocket Balloons and 5 Archers.