TH13 Base Layout with Copy Links (2026)
The best Town Hall 13 base layouts for War, CWL, Ranked and Farming. Every base has a one-click copy link, so pick the one that fits your goal, tap Copy this Layout, and save it in your game.
Hero Hunter War
War · Anti-2 · Beats: spam attacks, Yeti Blimp
CC: 1 Furnace, 4 Headhunters, 3 Archers



- The Hero Hunter section has a Tesla farm and Giant Bombs to stop spam attacks.
- The wide back section keeps multi-target Infernos out of direct reach, so they survive longer.
- The 6 o’clock section baits Yeti Blimps.
- A Tornado Trap near the Town Hall disrupts Blimps and air troops coming from the back.
Cake-A-Pult CWL
CWL · Anti-3 · Beats: smash attacks, air troops
CC: 2 Witches, 21 Archers



- The open core draws smash attacks inside while defenses hit them from the sides.
- Scattershot and multi-target Inferno compartments make funneling harder.
- Tornado, Spring and Skeleton Traps plus Seeking Air Mines make the Town Hall section hard to clear.
- Air Sweepers cover the Town Hall and Eagle sides, and a Tesla farm protects the Eagle compartment.
Cake-A-Pult Ranked
Ranked · Anti-2 · Beats: air and ground mass attacks
CC: 1 Lava Hound, 3 Headhunters, 3 Archers



- Isolated Inferno Towers and side defenses slow air and ground attacks.
- The King guards the Eagle Artillery.
- Traps break up large groups of troops.
Hero Hunter Ranked
Ranked · Anti-3 · Beats: Dragons, hero-targeting air
CC: 2 Super Minions, 2 Headhunters, 9 Archers



- Ground traps bait attacks at 3 and 6 o’clock.
- Face the Air Sweepers toward each other to give the Hero Hunter more time to hit the Air Warden.
- Seeking Air Mines target Dragons.
Hot Candle Farming
Farm · Anti-2 · Protects: loot
CC: 1 Furnace, 1 Witch, 2 Headhunters, 3 Archers



- Storages are spread out and protected near the center.
- Place the Hot Candle behind the Eagle Artillery so it activates early and deals full damage.
- The Town Hall and multi-target Infernos punish grouped troops.
Hot Candle CWL
CWL · Anti-2 · Beats: Super Yeti Blimp, air spam
CC: 1 Furnace, 1 Ice Golem, 2 Headhunters



- The Town Hall sits in the core with the Clan Castle, so Super Yeti Blimps get little value.
- Air Sweepers point left and right, so air spam has to choose a side.
- The King guards the Hot Candle compartment and the Prince guards the Eagle compartment.
- CC tip: ask for the Ice Golem and Headhunters as listed, so the Ice Golem slows the first push.
Farming Anti-2
Farm · Anti-2 · Beats: Sneaky Goblins, cheap loot grabs
CC: 2 Witches, 1 Baby Dragon, 11 Archers



- A small dead zone around the Town Hall slows attackers before they reach the core.
- Storages are spread out, so no single push clears your loot.
- Bombs, Giant Bombs and Spring Traps shut down Sneaky Goblin raids.
- CC tip: the Witches’ skeletons keep raiders busy while the Archers do the damage.
Farming Anti-3
Farm · Anti-3 · Beats: farming troops, loot sweeps
CC: 1 Witch, 1 Baby Dragon, 23 Archers



- The Eagle Artillery sits in the center with two Multi Target Infernos, so the core covers air and ground.
- Storages are spread evenly, so even a strong push takes only part of your loot.
- Bombs, Giant Bombs and Spring Traps clear farming troops early.
- CC tip: the Witch and Baby Dragon hold the early fight, and the 23 Archers shoot down air.
Trophy Anti-2
Trophy · Anti-2 · Beats: Dragon and Balloon spam
CC: 3 Ice Golems



- All heroes are grouped in the core, so anything that pushes in meets heavy pressure.
- Wide Inferno placement splits air troops apart.
- Simple traps force a 1-star or a low 2-star, so you keep climbing without losing trophies.
- CC tip: three Ice Golems buy time and freeze defenses on the way in.
War Anti-2
War · Anti-2 · Beats: Skeleton, Minion and Bat swarms
CC: 2 Super Minions, 2 Rocket Balloons, 5 Archers



- The Town Hall and Eagle Artillery are isolated, so attackers split up and wander.
- Three Multi Target Infernos melt support troops, and the second star is hard to take.
- Wipes out Skeleton, Minion and Bat swarms quickly.
- CC tip: the Super Minions and Rocket Balloons hit hard, so keep the Archers for air cover.
CWL Anti-3
CWL · Anti-3 · Beats: Dragons, Queen Charge, Hybrid, Yeti Blimp
CC: 3 Ice Golems



- Baits Yeti Blimp hits toward the 12 o’clock Multi Target Inferno, where they lose value.
- Pulls Queen Charge and Hybrid entries into 9 o’clock, which breaks their standard opening.
- The core is packed with Seeking Air Mines that shut down Dragon pushes.
- CC tip: three Ice Golems slow the first wave and give your defenses more time.