TH5 Base Layout with Copy Links (2026)
13 of the best tested Town Hall 5 base layouts for 2026, built for Farming, War and CWL in Clash of Clans. Every base comes with a working copy link and is designed to defend against common TH5 attacks.
Anti-2 Farming
TH5 Anti-2 Farming Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Two wide sections with all storages tucked behind walls, completely out of reach from outside Wizards and Archers.
- Air Defense, Mortar, and Wizard Tower group at the center to stay alive longer and stack damage.
- Spring Traps pop Giants before they threaten the core, Air Bombs handle grouped Balloons.
- Holds up well against Giant-Balloon combos at TH5.
TH5 Anti-2 Farming Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Diamond layout with all storages locked behind walls and confusing entry points on three sides.
- Open sections on the left, right, and bottom make it hard to plan a clean raid.
- Bombs on the outside punish grouped Wizards before they get in.
- Air Bombs catch Balloons pushing through. Tricky design that keeps loot well protected.
TH5 Anti-2 Farming Base #1
CC: 1 Baby Dragon and 5 Archers



- Town Hall centered with storages tucked safely behind walls, keeping loot out of easy reach.
- Collectors stay protected inside, adding another layer of resource security.
- Traps cover both ground and air threats throughout the base.
- Tough for attackers to drain resources or walk away with a clean two-star.
Anti-3 Farming
TH5 Anti-3 Farming Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Three-section layout splits storages across the base so attackers can never drain everything in one push.
- Nothing sits reachable from outside the walls, keeping loot fully locked down.
- Top Cannon and Wizard Tower cover both ground and air while reaching into other sections.
- Town Hall stays outside to keep all loot protected inside. Top pick when resources are the priority.
TH5 Anti-3 Farming Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Diamond layout with open walls forcing attackers into tough entry decisions from every side.
- Storages sit deep inside covered by Wizard Tower, Mortar, and Air Defense, with Town Hall tucked behind walls.
- Spring Traps catch Giants, Air Bombs drop Balloons before they stack up.
- Bombs block Wall Breakers from cracking the second wall layer.
TH5 Anti-3 Farming Base #1
CC: 1 Baby Dragon and 5 Archers



- Three-part box layout forces attackers to grind through one section at a time, burning troops and spells early.
- Loot stays well protected throughout the whole base, making a clean sweep nearly impossible.
- CC troops add serious defensive pressure right when attackers think they're making progress.
- Tough to fully drain and nearly impossible to three-star without a strong plan.
War
TH5 Anti-2 War Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Mortar sits isolated to stay alive longer, covering ground troops across nearly the whole base.
- Town Hall holds the right side guarded by a Cannon and Archer Tower for layered protection.
- Wizard Tower grinds Giant groups alongside nearby defenses.
- Air Defense stays tucked inside with split Air Bombs catching Balloons from multiple angles.
TH5 Anti-2 War Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Four-section layout with Town Hall deep in the center, making two-stars a real challenge.
- Air Defense, Wizard Tower, and Cannon cluster around the core for maximum protection.
- Mortar covers the top grinding ground troops, with open walls on both sides slowing down attack planning.
- Air Bombs catch Balloon waves while Bombs punish grouped Wizards pushing in.
TH5 Anti-2 War Base #1
CC: 1 Valkyrie 1 Balloon and 2 Archers



- Box layout with Town Hall and Clan Castle locked at the core, making ground pushes a nightmare to execute cleanly.
- Key defenses stack damage right in the middle for maximum overlap coverage.
- CC troops shred any ground army that gets too close to the core.
- Hard to crack, hard to two-star. Reliable pick for both CWL and regular clan wars.
CWL
TH5 Anti-3 CWL Base #4
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Town Hall sits outside baiting attackers into thinking it's an easy raid.
- Centered Clan Castle forces opponents to funnel troops just to pull CC, wasting attack resources early.
- Air Defense and Mortar cover opposite sides for full-base coverage.
- Open sections create awkward pathing that throws off clean pushes, with traps tuned specifically for CWL.
TH5 Anti-3 CWL Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Diamond layout with open sections baiting Giants straight into traps, throwing off any clean push plan.
- Town Hall sits behind walls at the bottom, covered by a Cannon and Archer Tower.
- Central Wizard Tower grinds ground troops stuck on walls throughout the fight.
- Bombs block Wall Breakers from cracking the second wall layer.
TH5 Anti-Air CWL Base #2
CC: 1 Valkyrie 1 Wizard and 3 Archers



- U-shaped layout funnels troops along a predictable path straight into layered defenses.
- Everything stays tucked inside walls, making it hard to chip defenses from outside.
- Double Air Bombs shred Balloon clusters fast before they stack up damage.
- Spring Traps pop Giants out of the main push. Attackers who follow the obvious route get punished hard.
TH5 Anti-3 CWL Base #1
CC: 1 Baby Dragon and 5 Archers



- Wide box layout with balanced ground and air coverage across the whole base.
- Spring Traps pull Giants out of the main push early before they threaten core defenses.
- Air Bombs chip down Balloon attacks before they reach anything important.
- Smart trap placement disrupts common CWL strategies and makes clean three-stars tough to pull off consistently.
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