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TH5 Base Layout with Copy Links (2026)

13 of the best tested Town Hall 5 base layouts for 2026, built for Farming, War and CWL in Clash of Clans. Every base comes with a working copy link and is designed to defend against common TH5 attacks.

Anti-2 Farming

TH5 Anti-2 Farming Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH5 farming base with two wide sections, grouped core defenses, Spring Traps stopping Giants, and Air Bombs handling Balloon clusters.
  • Two wide sections with all storages tucked behind walls, completely out of reach from outside Wizards and Archers.
  • Air Defense, Mortar, and Wizard Tower group at the center to stay alive longer and stack damage.
  • Spring Traps pop Giants before they threaten the core, Air Bombs handle grouped Balloons.
  • Holds up well against Giant-Balloon combos at TH5.

TH5 Anti-2 Farming Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH5 diamond farming base with storages locked behind walls, confusing three-sided entry points, and Bombs punishing grouped Wizards outside.
  • Diamond layout with all storages locked behind walls and confusing entry points on three sides.
  • Open sections on the left, right, and bottom make it hard to plan a clean raid.
  • Bombs on the outside punish grouped Wizards before they get in.
  • Air Bombs catch Balloons pushing through. Tricky design that keeps loot well protected.

TH5 Anti-2 Farming Base #1

CC: 1 Baby Dragon and 5 Archers

TH5 farming base with centered Town Hall, storages and collectors behind walls, and traps covering both ground and air threats.
  • Town Hall centered with storages tucked safely behind walls, keeping loot out of easy reach.
  • Collectors stay protected inside, adding another layer of resource security.
  • Traps cover both ground and air threats throughout the base.
  • Tough for attackers to drain resources or walk away with a clean two-star.

Anti-3 Farming

TH5 Anti-3 Farming Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH5 farming base with three-section layout, split storages, outside Town Hall, and Cannon with Wizard Tower covering multiple sections.
  • Three-section layout splits storages across the base so attackers can never drain everything in one push.
  • Nothing sits reachable from outside the walls, keeping loot fully locked down.
  • Top Cannon and Wizard Tower cover both ground and air while reaching into other sections.
  • Town Hall stays outside to keep all loot protected inside. Top pick when resources are the priority.

TH5 Anti-3 Farming Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH5 farming base with diamond layout, deep storages covered by core defenses, and traps handling Giants, Balloons, and Wall Breakers.
  • Diamond layout with open walls forcing attackers into tough entry decisions from every side.
  • Storages sit deep inside covered by Wizard Tower, Mortar, and Air Defense, with Town Hall tucked behind walls.
  • Spring Traps catch Giants, Air Bombs drop Balloons before they stack up.
  • Bombs block Wall Breakers from cracking the second wall layer.

TH5 Anti-3 Farming Base #1

CC: 1 Baby Dragon and 5 Archers

TH5 farming base with three-part box layout, well-protected loot across all sections, and CC troops pressuring attackers mid-raid.
  • Three-part box layout forces attackers to grind through one section at a time, burning troops and spells early.
  • Loot stays well protected throughout the whole base, making a clean sweep nearly impossible.
  • CC troops add serious defensive pressure right when attackers think they're making progress.
  • Tough to fully drain and nearly impossible to three-star without a strong plan.

War

TH5 Anti-2 War Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH5 war base with isolated Mortar for full coverage, guarded Town Hall, Wizard Tower grinding Giants, and split Air Bombs stopping Balloons.
  • Mortar sits isolated to stay alive longer, covering ground troops across nearly the whole base.
  • Town Hall holds the right side guarded by a Cannon and Archer Tower for layered protection.
  • Wizard Tower grinds Giant groups alongside nearby defenses.
  • Air Defense stays tucked inside with split Air Bombs catching Balloons from multiple angles.

TH5 Anti-2 War Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH5 war base with four-section layout, deep centered Town Hall, clustered core defenses, and open walls slowing down attack planning.
  • Four-section layout with Town Hall deep in the center, making two-stars a real challenge.
  • Air Defense, Wizard Tower, and Cannon cluster around the core for maximum protection.
  • Mortar covers the top grinding ground troops, with open walls on both sides slowing down attack planning.
  • Air Bombs catch Balloon waves while Bombs punish grouped Wizards pushing in.

TH5 Anti-2 War Base #1

CC: 1 Valkyrie 1 Balloon and 2 Archers

TH5 war base with box layout, Town Hall and Clan Castle at the core, stacked defenses, and CC troops shredding ground pushes.
  • Box layout with Town Hall and Clan Castle locked at the core, making ground pushes a nightmare to execute cleanly.
  • Key defenses stack damage right in the middle for maximum overlap coverage.
  • CC troops shred any ground army that gets too close to the core.
  • Hard to crack, hard to two-star. Reliable pick for both CWL and regular clan wars.

CWL

TH5 Anti-3 CWL Base #4

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH5 CWL base with outside Town Hall bait, centered Clan Castle draining attack resources, and open sections breaking clean push funnels.
  • Town Hall sits outside baiting attackers into thinking it's an easy raid.
  • Centered Clan Castle forces opponents to funnel troops just to pull CC, wasting attack resources early.
  • Air Defense and Mortar cover opposite sides for full-base coverage.
  • Open sections create awkward pathing that throws off clean pushes, with traps tuned specifically for CWL.

TH5 Anti-3 CWL Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH5 CWL base with diamond layout, Giant-baiting traps, walled Town Hall with Cannon cover, and central Wizard Tower grinding ground troops.
  • Diamond layout with open sections baiting Giants straight into traps, throwing off any clean push plan.
  • Town Hall sits behind walls at the bottom, covered by a Cannon and Archer Tower.
  • Central Wizard Tower grinds ground troops stuck on walls throughout the fight.
  • Bombs block Wall Breakers from cracking the second wall layer.

TH5 Anti-Air CWL Base #2

CC: 1 Valkyrie 1 Wizard and 3 Archers

TH5 CWL base with U-shaped funnel layout, double Air Bombs shredding Balloon clusters, and Spring Traps stopping Giants on the main push path.
  • U-shaped layout funnels troops along a predictable path straight into layered defenses.
  • Everything stays tucked inside walls, making it hard to chip defenses from outside.
  • Double Air Bombs shred Balloon clusters fast before they stack up damage.
  • Spring Traps pop Giants out of the main push. Attackers who follow the obvious route get punished hard.

TH5 Anti-3 CWL Base #1

CC: 1 Baby Dragon and 5 Archers

TH5 CWL base with wide box layout, Spring Traps pulling Giants early, and Air Bombs stopping Balloon attacks before they reach core defenses.
  • Wide box layout with balanced ground and air coverage across the whole base.
  • Spring Traps pull Giants out of the main push early before they threaten core defenses.
  • Air Bombs chip down Balloon attacks before they reach anything important.
  • Smart trap placement disrupts common CWL strategies and makes clean three-stars tough to pull off consistently.
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