TH15 Base Layout with Copy Links (2026)
11 of the best Town Hall 15 base layouts for 2026, built for War, CWL and Ranked. Every base has a one-click copy link, and five use Crafted Defenses like Hero Hunter, Cake-A-Pult and Hot Candle.
TH15 Anti-2 Hero Hunter War Base
CC: 2 Ice Golems, 1 Furnace, 2 Archers



- Small compartments disrupt Queen attacks and make funneling harder.
- Dead zones protect the central threat and make the core harder to target.
- Hero Hunter protects the central threat from enemy troops and Heroes.
- Damage is spread around the core, making the center difficult to reach.
TH15 Anti-3 Cake-A-Pult CWL Base
CC: 2 Witches, 26 Archers



- Isolated Cake-A-Pult and Monolith compartments deal constant side damage to air and ground attacks.
- The Rage Tower supports the Eagle area and encourages attacks from that side.
- Heavy Town Hall traps punish attackers trying to create a clean funnel.
- Strong backend defenses make it difficult for surviving troops to finish the base.
TH15 Anti-2 Cake-A-Pult Ranked Base
CC: 2 Ice Golems, 3 Headhunters, 2 Archers



- The Cake-A-Pult behind the Town Hall has wide coverage and is difficult to reach.
- The Monolith side is heavily trapped to punish incoming troops.
- Poison Spell Towers slow enemy troops and weaken their push.
TH15 Anti-3 Hot Candle Ranked Base
CC: 1 Furnace, 1 Ice Golem, 2 Headhunters, 5 Archers



- Multi-Target Inferno Towers and Hot Candle deal heavy damage to grouped troops.
- The Tornado Trap slows troops between the Monolith and Town Hall.
- Air Skeleton Traps help disrupt air spam attacks.
- Seeking Air Mines are placed to counter Dragons.
TH15 Anti-2 Hot Candle Farming Base
CC: 1 Super Dragon, 10 Archers



- Storages are well protected by traps and Builder Huts.
- The Invisibility Spell Tower covers the main storages, making them tricky to reach.
- The wide layout and 2-tile gaps make air farming attacks harder.
TH15 Anti-2 Hot Candle CWL Base
CC: 1 Furnace, 1 Ice Golem, 2 Headhunters, 5 Archers



- Town Hall sits in the core with only a few defenses around it
- Hot Candle and Monolith sit together at 4:30, firing together to hit both ground and air troops
- Remaining defenses spread across the base, hitting the attacker from every angle
- Air Defenses spaced two tiles apart, so air troops can't hit them all at once
- Heroes stay next to key defenses
TH15 Anti-2 Farming Base
CC: 1 Super Dragon, 10 Archers



- Town Hall sits in the center guarded by an Invisibility Tower that delays incoming damage
- Invisibility Tower triggers at key moments, causing troops to walk past your loot until it's too late
- Core packed with traps to shut down Sneaky Goblins and air spam early
- Every collector and storage has trap coverage, so no easy loot grabs anywhere
- Setup makes 1 star defenses much more likely, keeping your resources safe
TH15 Anti-3 Farming Base
CC: 3 Ice Golems, 1 Balloon



- Wide layout that gives attackers tough choices about where to enter the base
- Town Hall section backed by two Invisibility Towers that wreck troop timing and force target switching
- Monolith in the core brings heavy stopping power against both air and ground armies
- Red Mine farm placed to shut down Super Minion clone Blimp attacks
- Troops lose focus and wander, making a clean 3 star tough to pull off
TH15 Anti-2 Trophy Base
CC: 2 Ice Golems, 1 Furnace, 2 Archers



- Multi Target Infernos sit right at the entrances as bait, melting spam troops the second they walk in
- Single Target Infernos on the top sides lock onto Heroes and stop them from reaching the core easily
- Monolith in the center guards the Town Hall with serious stopping power
- Consistent 2 stars are really hard to pull off against this setup
- Forces 1 star or low percentage 2 star results, keeping your trophy climb steady
TH15 Anti-2 War Base
CC: 2 Ice Golems, 1 Furnace, 2 Archers



- Baited paths push enemy troops sideways instead of letting them walk into the core
- Sideways pathing wastes attacker time and cuts down the damage they can put out
- Hidden traps along the key routes break up pushes before armies can build momentum
- Getting a consistent high percentage 2 star is really tough against this layout
- Built to hold strong in important clan war matchups
TH15 Anti-3 CWL Base
CC: 1 Lava Hound, 2 Rocket Balloons, 4 Archers



- Built to counter Root Rider spam with heavy baiting at the 6 and 3 o'clock areas
- Town Hall sits safely in the back, protected by an Invisibility Tower that delays incoming damage
- Core holds a Rage Tower plus dual Multi Target Infernos that put out huge damage
- Baiting ruins Royal Champion paths and breaks spam attacks before they get rolling
- Rage boosted defenses make clean 3 stars really hard to pull off, built for CWL weeks
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