TH14 Base Layout with Copy Links (2026)
11 of the best Town Hall 14 base layouts for 2026, built for War, CWL and Ranked. Every base has a one-click copy link, and five use Crafted Defenses like Hero Hunter, Cake-A-Pult and Hot Candle.
TH14 Anti-2 Hero Hunter War Base
CC: 2 Witches, 21 Archers



- The Hero Hunter is protected by defenses and walls, allowing it to deal heavy damage to enemy Heroes.
- Isolated compartments protect the Eagle Artillery and Single-Target Inferno from smash attacks.
- No direct internal path to the Eagle Artillery, making simple smash plans difficult to triple.
- Tesla farm around the Eagle creates extra pressure and disrupts pathing.
- Difficult funneling into the Eagle forces attackers to spend more time and troops.
TH14 Anti-3 Cake-A-Pult CWL Base
CC: 1 Furnace, 1 Ice Golem, 2 Headhunters



- The Town Hall is placed on the edge and heavily protected by traps, making this area difficult to fully clear.
- Teslas, Skeleton Traps, and Bombs work together around the Town Hall to deal heavy damage to attacking troops.
- The Cake-A-Pult in the center of the base disrupts troops as they push deeper into the base.
- Seeking Air Mines are placed to punish Dragons and other high-HP air troops.
TH14 Anti-2 Cake-A-Pult Ranked Base
CC: 2 Super Minions, 2 Headhunters, 9 Archers



- The Town Hall is isolated in the core, making it difficult for attackers to reach and destroy.
- The Cake-A-Pult and Multi-Target Lava Launcher are isolated in a hard-to-reach area, forcing enemy troops to spend more time getting to them.
- Seeking Air Mines are placed to punish Dragons and other high-HP air troops.
- Ground traps are concentrated around 9 and 12 o’clock to punish ground troops entering the base.
TH14 Anti-3 Cake-A-Pult Ranked Base
CC: 1 Furnace, 1 Ice Golem, 1 Witch



- The Town Hall is difficult to reach, making it challenging for enemy Heroes and ground troops to break into this area.
- The Cake-A-Pult is placed in the center of the base, allowing it to cover most of the core with its attacks.
- Isolated Single-Target Infernos are protected behind closed walls, forcing attackers to adjust their plan during the attack.
- The Single-Target Infernos are especially effective against Dragons and other high-HP troops.
- Ground troops are forced through wide and awkward paths, making their movement difficult to control even with a strong funnel.
TH14 Anti-2 Hot Candle Farming Base
CC: 2 Dragons, 1 Balloon



- Key resources are placed in the center of the base and protected by multiple surrounding defenses.
- Multi-Target Infernos and Hot Candles are positioned around the storages to punish grouped troops.
- Dead zones make it difficult for attackers to push directly into the core.
- Heroes, traps, and Multi-Target Infernos help defend the main entry points.
- The layout makes it difficult to reach the core and secure the most important resources.
TH14 Anti-2 Hot Candle CWL Base
CC: 1 Furnace, 1 Ice Golem, 2 Headhunters



- Town Hall sits in the core with two Inferno Towers in multi-target mode, chipping away at attacker troops
- Four Builder's Huts repair the Town Hall and key defenses in other compartments
- Hot Candle on the right, Eagle Artillery on the opposite side, forcing the attacker to plan their entry point
- Hidden Teslas placed in front of both Scattershots to surprise the attacker
- Traps set up specifically for CWL attacks
TH14 Anti-2 Farming Base
CC: 1 Dragon, 25 Archers



- Storages grouped tightly with layered traps built to stop Sneaky Goblins before they reach the core
- Two Single Infernos and three Air Defenses on the top side guard your Dark Elixir and block easy air value
- Traps sit right on the usual Sneaky Goblin paths, cutting raids short
- Strong air coverage up top keeps your most valuable loot protected
- Reaching the core storages or grabbing a clean 2 star is a real grind for attackers
TH14 Anti-2 Farming Base #2
CC: 1 Dragon, 1 Witch, 13 Archers



- Tight box layout with heavy damage packed in the center, making full clears really tough
- Storages spread out so no single push walks off with all your loot
- Bombs, Giant Bombs, and Spring Traps set to shut down farming troops early
- Tricky paths force troops into high damage zones and awkward angles
- Strong center defenses make a clean sweep of the base unlikely
TH14 Anti-2 Trophy Base
CC: 3 Ice Golems



- Town Hall sits behind your heroes on the back side, and their combined damage stops pushes before they reach the core
- Wide Inferno sections slow air troops down and keep them from overwhelming the base fast
- Simple but effective trap placement throws off attacker timing at key moments
- Cuts down 2 star attacks, so you hold onto more trophies per defense
- Works great for both Legend League and regular ranked pushing
TH14 Anti-2 War Base
CC: 3 Ice Golems



- Standard spam attacks struggle here, forcing attackers to get creative if they want the 3 star
- Multi Target Inferno sections heavily baited to punish suicide King and Royal Champion entries right away
- Spring Traps placed specifically to remove Headhunters before they can take your heroes down
- Solid trap setup breaks the flow of common spam strategies mid attack
- Layout makes both easy 2 stars and clean 3 stars much less likely in war
TH14 Anti-3 CWL Base
CC: 3 Ice Golems



- Built to counter Super Archer Blimps by heavily baiting the area right behind the Town Hall
- Super Archers get wiped out before they can put real damage on the core
- External traps break funneling and ruin attacker setups from the opening seconds
- Every corner and entry point has tricky bait placements that punish sloppy attacks
- Makes clean 3 stars really hard to pull off, strong pick for CWL defense
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