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TH4 Base Layout with Copy Links (2026)

12 of the best tested Town Hall 4 base layouts for 2026, built for Farming, War and CWL in Clash of Clans. Every base comes with a working copy link and is designed to defend against common TH4 attacks.

Anti-2 Farming

TH4 Anti-2 Farming Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

Compact TH4 farming base with centered Air Defense, storages behind walls, and traps set to stop Giants and Wall Breakers.
  • Compact layout with all storages tucked behind walls, hard to loot without fighting through defenses.
  • Air Defense sits at the center, surviving longer against Balloon pushes.
  • Cannons and Spring Traps catch Giants early before they reach the core.
  • Bombs block Wall Breakers from cracking the second wall layer. Fill your CC to stop Balloon spam.

TH4 Anti-2 Farming Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 farming base with Town Hall and storages behind thick walls, Mortar and Archer Tower combo, and central Air Defense with trap support.
  • Storages and Town Hall sit locked behind thick walls, forcing attackers to chew through defenses before touching your loot.
  • Mortar and Archer Tower team up to grind down ground troops efficiently.
  • Central Air Defense gets Cannon and Spring Trap support to stop Giants and Balloons cold.
  • Fill your CC to hold off mass Balloon spam.

TH4 Anti-2 Farming Base #1

CC: 1 Valkyrie, 1 Wizard, 1 Minion, 1 Archer

TH4 farming base with centered Air Defense, storages behind walls, and traps to stop Giants, Wall Breakers, and Balloon spam.
  • Storages sit safely tucked inside with walls forcing attackers to fight through defenses first.
  • Air Defense holds the center, handling Balloon spam before it gets out of hand.
  • Bombs and Spring Traps catch Giants and Wall Breakers before they cause real damage.
  • Solid all-around base that makes two-starring harder against the most common TH4 attacks.

Anti-3 Farming

TH4 Anti-3 Farming Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 Anti-3 Farming Base #3 - Town Hall sits outside as bait, pulling attackers away from your storages. - Storages stay locked in two walled sections with defenses grouped tight for stacked damage. - Top Mortar gets Archer Tower backup, bottom Air Defense sits behind a Cannon and Spring Traps to pop Giants early. - Bombs block Wall Breakers from cracking through the walls. TH4 farming base with Town Hall outside as bait, storages in two walled sections, and traps set to stop Giants and Wall Breakers.
  • Town Hall sits outside as bait, pulling attackers away from your storages.
  • Storages stay locked in two walled sections with defenses grouped tight for stacked damage.
  • Top Mortar gets Archer Tower backup, bottom Air Defense sits behind a Cannon and Spring Traps to pop Giants early.
  • Bombs block Wall Breakers from cracking through the walls.

TH4 Anti-3 Farming Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 farming base with centered Mortar, storages inside walls, and traps funneling Giants away from Air Defense.
  • Storages sit inside walls with swap options to shift which resources get priority protection.
  • Mortar holds the center, staying alive longest against Giant pushes.
  • Giants get pulled toward Cannons and Spring Traps, keeping Air Defense alive longer when Giants and Balloons hit together.
  • Bombs on the outside block Wall Breakers from cracking the second wall layer.

TH4 Anti-3 Farming Base #1

CC: 1 Valkyrie, 1 Wizard, 1 Minion, 1 Archer

TH4 anti-3 farming base with Air Defense on top behind a Cannon, Mortar on bottom behind Archer Towers, and Spring Traps baiting Giants.
  • Two-section anti-3-star layout - Air Defense sits on top covered by a Cannon, Mortar holds the bottom covered by Archer Towers.
  • All storages tucked inside two walled sections, making a clean sweep of your loot tough to pull off.
  • Spring Traps bait Giants right at the Mortar, taking them out before they do damage.
  • Bombs stop Wall Breakers from cracking open the second wall layer.

War

TH4 Anti-2 War Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 war base with deep Town Hall, Spring Traps stopping early Giants, and Cannon protecting Air Defense against Balloon attacks.
  • Town Hall stays buried deep, making it tough to reach for a two-star finish.
  • Open wall at the bottom throws off attack planning while Spring Traps on the bottom left pop Giants pushing in early.
  • Cannon guards the Air Defense directly, keeping it alive to shred Balloons.
  • Mortar holds the center grinding ground troops all fight long. Fill your CC every war.

TH4 Anti-2 War Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 war base with three-section core, Spring Trap funnel killing Giants instantly, and Mortar grinding troops throughout the fight.
  • Three-section layout with Town Hall, Mortar, and Air Defense grouped tight at the core.
  • Open wall path on the bottom right funnels Giants straight into Spring Traps, taking out two instantly.
  • Mortar keeps grinding ground troops deep into the fight.
  • Fill your CC every war for the strongest defense.

TH4 Anti-2 War Base #1

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 war base with centered Town Hall, Spring Traps stopping Giants, and Bombs blocking Wall Breakers in a wide defensive layout.
  • Town Hall stays locked at the center with a wide layout that stretches attacker troops thin.
  • Spring Traps catch Giants pushing inward while Bombs stop Wall Breakers before they open anything up.
  • Handles Giant-Balloon attacks well and disrupts early pushes before they gain momentum.
  • Solid pick for both CWL and regular clan wars.

CWL

TH4 Anti-3 CWL Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 CWL base with wide layout, Spring Traps on push paths, and Bombs protecting Air Defense from Wall Breakers.
  • Wide layout with all defenses tucked inside walls, making it hard to get clean angles on anything important.
  • Spring Traps line the main push paths, stopping Giants before they gain momentum.
  • Bombs take out Wall Breakers before they get close to the Air Defense.
  • Defenses group tight for stacked damage. Fill your CC every CWL war.

TH4 Anti-3 CWL Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 CWL base with asymmetric layout, centered Air Defense, Spring Traps stopping Giants, and Mortar shielded from Archers and Wizards.
  • Asymmetric layout throws off attack planning and breaks clean funnels right from the start.
  • Air Defense holds the center with Spring Trap support stopping Giants cold.
  • Mortar uses walls to stay out of Archer and Wizard range longer.
  • Tight spacing stacks damage across every attack type. Fill your CC every war.

TH4 Anti-3 CWL Base #1

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 CWL base with centered Clan Castle and Air Defense, outside Town Hall to lower three-star chances, and full ground and air coverage.
  • Clan Castle sits at the center, putting immediate troop pressure on any attack from any direction.
  • Mortar and Air Defense both hold the middle for maximum coverage across the whole base.
  • Town Hall stays outside to lower three-star chances, pushing attackers into low-value paths.
  • Defenses cover both ground and air threats throughout the entire fight.
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