TH4 Base Layout with Copy Links (2026)
12 of the best tested Town Hall 4 base layouts for 2026, built for Farming, War and CWL in Clash of Clans. Every base comes with a working copy link and is designed to defend against common TH4 attacks.
Anti-2 Farming
TH4 Anti-2 Farming Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Compact layout with all storages tucked behind walls, hard to loot without fighting through defenses.
- Air Defense sits at the center, surviving longer against Balloon pushes.
- Cannons and Spring Traps catch Giants early before they reach the core.
- Bombs block Wall Breakers from cracking the second wall layer. Fill your CC to stop Balloon spam.
TH4 Anti-2 Farming Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Storages and Town Hall sit locked behind thick walls, forcing attackers to chew through defenses before touching your loot.
- Mortar and Archer Tower team up to grind down ground troops efficiently.
- Central Air Defense gets Cannon and Spring Trap support to stop Giants and Balloons cold.
- Fill your CC to hold off mass Balloon spam.
TH4 Anti-2 Farming Base #1
CC: 1 Valkyrie, 1 Wizard, 1 Minion, 1 Archer



- Storages sit safely tucked inside with walls forcing attackers to fight through defenses first.
- Air Defense holds the center, handling Balloon spam before it gets out of hand.
- Bombs and Spring Traps catch Giants and Wall Breakers before they cause real damage.
- Solid all-around base that makes two-starring harder against the most common TH4 attacks.
Anti-3 Farming
TH4 Anti-3 Farming Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Town Hall sits outside as bait, pulling attackers away from your storages.
- Storages stay locked in two walled sections with defenses grouped tight for stacked damage.
- Top Mortar gets Archer Tower backup, bottom Air Defense sits behind a Cannon and Spring Traps to pop Giants early.
- Bombs block Wall Breakers from cracking through the walls.
TH4 Anti-3 Farming Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Storages sit inside walls with swap options to shift which resources get priority protection.
- Mortar holds the center, staying alive longest against Giant pushes.
- Giants get pulled toward Cannons and Spring Traps, keeping Air Defense alive longer when Giants and Balloons hit together.
- Bombs on the outside block Wall Breakers from cracking the second wall layer.
TH4 Anti-3 Farming Base #1
CC: 1 Valkyrie, 1 Wizard, 1 Minion, 1 Archer



- Two-section anti-3-star layout - Air Defense sits on top covered by a Cannon, Mortar holds the bottom covered by Archer Towers.
- All storages tucked inside two walled sections, making a clean sweep of your loot tough to pull off.
- Spring Traps bait Giants right at the Mortar, taking them out before they do damage.
- Bombs stop Wall Breakers from cracking open the second wall layer.
War
TH4 Anti-2 War Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Town Hall stays buried deep, making it tough to reach for a two-star finish.
- Open wall at the bottom throws off attack planning while Spring Traps on the bottom left pop Giants pushing in early.
- Cannon guards the Air Defense directly, keeping it alive to shred Balloons.
- Mortar holds the center grinding ground troops all fight long. Fill your CC every war.
TH4 Anti-2 War Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Three-section layout with Town Hall, Mortar, and Air Defense grouped tight at the core.
- Open wall path on the bottom right funnels Giants straight into Spring Traps, taking out two instantly.
- Mortar keeps grinding ground troops deep into the fight.
- Fill your CC every war for the strongest defense.
TH4 Anti-2 War Base #1
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Town Hall stays locked at the center with a wide layout that stretches attacker troops thin.
- Spring Traps catch Giants pushing inward while Bombs stop Wall Breakers before they open anything up.
- Handles Giant-Balloon attacks well and disrupts early pushes before they gain momentum.
- Solid pick for both CWL and regular clan wars.
CWL
TH4 Anti-3 CWL Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Wide layout with all defenses tucked inside walls, making it hard to get clean angles on anything important.
- Spring Traps line the main push paths, stopping Giants before they gain momentum.
- Bombs take out Wall Breakers before they get close to the Air Defense.
- Defenses group tight for stacked damage. Fill your CC every CWL war.
TH4 Anti-3 CWL Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Asymmetric layout throws off attack planning and breaks clean funnels right from the start.
- Air Defense holds the center with Spring Trap support stopping Giants cold.
- Mortar uses walls to stay out of Archer and Wizard range longer.
- Tight spacing stacks damage across every attack type. Fill your CC every war.
TH4 Anti-3 CWL Base #1
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Clan Castle sits at the center, putting immediate troop pressure on any attack from any direction.
- Mortar and Air Defense both hold the middle for maximum coverage across the whole base.
- Town Hall stays outside to lower three-star chances, pushing attackers into low-value paths.
- Defenses cover both ground and air threats throughout the entire fight.
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