TH11 Base Layout with Copy Links (2026)
12 of the best Town Hall 11 base layouts for 2026, built for War, CWL, Ranked and Farming. Every base has a one-click copy link, and five use Crafted Defenses like Hero Hunter, Cake-A-Pult and Hot Candle.
TH11 Anti-2 Hero Hunter War Base #2
CC: 1 Dragon, 1 Witch, 3 Archers



- Air Defenses are spread out to limit Giant Arrow value.
- Single-Target Infernos punish Queen Charge and Dragon attacks.
- The Eagle Artillery side baits Queen Charge Miners away from key defenses.
- The setup can also switch to the Cake-A-Pult for different coverage.
TH11 Anti-2 Hero Hunter War Base
CC: 2 Super Minions, 1 Headhunter, 5 Archers



- Town Hall and Eagle Artillery locked in the core, 4 tiles apart so the Queen can't reach both.
- Hero Hunter sits up top surrounded by Teslas, Cannons, and an X-Bow, baiting Queen Charge and Hog/Miner attacks away from the core.
- Both Infernos run single mode to punish Heroes and Dragons.
- Buildings spread 2 tiles apart to weaken Electro Dragon chain lightning.
- Seeking Air Mines and Giant Bombs are placed to wreck Healers, the Blimp, and Hog/Miner paths.
TH11 Anti-3 Cake-A-Pult CWL Base
CC: 5 Headhunters, 1 Balloon



- Air Defenses are spread out to limit Giant Arrow value.
- Traps punish Zap Dragon and Witch attacks.
- Deep Air Defenses make air spam harder to execute.
- The Cake-A-Pult and Tesla farm make the core difficult to clear.
TH11 Anti-2 Cake-A-Pult Ranked Base
CC: 2 Witches, 1 Headhunter, 5 Archers



- Clan Castle Witches disrupt spam attacks without a Poison Spell.
- The hidden dead zone disrupts pathing near the Town Hall.
- Heavy DPS, Heroes, Traps, and the Cake-A-Pult protect the Town Hall.
- Air Defenses and Air Sweepers are spread out to limit Giant Arrow value.
TH11 Anti-3 Hero Hunter Ranked Base
CC: 2 Witches, 1 Headhunter, 5 Archers



- The Town Hall is placed at the top to punish bottom-side entries.
- Air Defenses and Air Sweepers are spread out to limit Giant Arrow value.
- Bottom-side attacks often struggle to reach the core.
- Air Sweepers push air attacks toward the stronger bottom-side defense.
TH11 Anti-2 Hot Candle Farming Base
CC: 1 Witch, 2 Valkyries, 1 Headhunter, 1 Archer



- Clan Castle Valkyries counter Sneaky Goblins, while the Witch punishes attacks without a Poison Spell.
- Storages are spread out and protected deep inside the base.
- The Town Hall and Clan Castle are well protected to help secure resources.
- The Hot Candle protects the main resource areas.
TH11 Anti-2 Hot Candle CWL Base
CC: 2 Witches, 1 Headhunter, 5 Archers



- Town Hall sits in the core, protected by the Hot Candle
- X-Bows set to air mode, covering the Town Hall directly
- Few defenses near the core, so Super Yeti Clone gets little value hitting it
- Clan Castle sits between Town Hall and Eagle Artillery, Witches ambush attackers pushing in
- Heroes stack in the core to defend both Town Hall and Eagle Artillery
TH11 Anti-2 Farming Base
CC: 1 Witch, 1 Valkyrie, 2 Headhunters, 3 Archers



- Full resource lockdown: every collector, storage, and mine tucked safely inside walls, zero exposed loot for easy grabs
- CC packed with Valkyries to shred Sneaky Goblin squads before they even touch the outside buildings
- Town Hall buried deep, surrounded by strong defenses, heroes, and trap layers that punish careless pushes
- Forces attackers to throw their whole army just to scratch the base, killing any hope of a cheap 2 star
- Built as a true anti 2 star farming base for TH11, solid pick if you're tired of getting picked apart
TH11 Anti-3 Farming Base
CC: 1 Witch, 1 Valkyrie, 2 Headhunters, 3 Archers



- Built specifically to shut down 3 star attacks while keeping your loot locked up tight
- Storages spread around the core with strong coverage, so attackers can't grab everything in one push
- Every resource building tucked behind walls, no easy exposed loot anywhere
- Valkyries in the CC shut down Goblin raids before they can clean up
- Spread out storage layout makes a clean 3 star tough to pull off on this base
TH11 Anti-2 Trophy Base
CC: 1 Witch, 3 Headhunters, 5 Archers



- Box layout built for climbing trophies fast, tight and defense heavy design
- Town Hall, X-Bows, and Heroes all stacked in the center to create one massive damage zone
- Air Sweeper placed near the Eagle Artillery baits air attacks into bad angles, throwing off Dragon and E-Drag pushes
- Great at holding attackers to a 1 star or low percentage 2 star
- Solid pick if you want consistent defenses to keep pushing rank without losing tons of trophies
TH11 Anti-2 War Base
CC: 1 Witch, 3 Headhunters, 5 Archers



- War base built for CWL and competitive war, designed to force bad attack paths
- Layout pushes attackers to enter from the Eagle side, making them skip the Town Hall entirely
- Triple Hero plus Tesla setup on the back end melts any troops that manage to push through
- Giant Bombs target Witches coming in from the Eagle side while the Single Inferno punishes Dragon attacks
- Troops end up walking away from the core instead of toward it, killing the attacker's plan
TH11 Anti-3 CWL Base
CC: 5 Headhunters, 1 Balloon



- CWL base built with separated Infernos so attackers can't snipe both at once
- Tesla farm combined with the King melts Dragons before they can get anything done
- Bombs placed on the Town Hall side shut down Witch pushes hard
- Strong outer walls block funneling, so attackers can't carve out a clean path in
- Makes clean 3 stars tough to pull off, solid pick for CWL wars
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