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TH6 Base Layout with Copy Links (2026)

13 of the best tested Town Hall 6 base layouts for 2026, built for Farming, War and CWL in Clash of Clans. Every base comes with a working copy link and is designed to defend against common TH6 attacks.

Anti-2 Farming

TH6 Anti-2 Farming Base #3

CC: Dragon

Multiple compartments break ground army funnels, keeping Town Hall locked at the core for a near-guaranteed one-star cap. Storages sit deep inside walls with swap options for extra loot protection. Symmetric layout defends consistently from every angle without weak sides. Tested against Giant+Wizard+Healer and Giant+Wizard+Balloon combos, holds up well even without CC troops.
  • Multiple compartments break ground army funnels, keeping Town Hall locked at the core for a near-guaranteed one-star cap.
  • Storages sit deep inside walls with swap options for extra loot protection.
  • Symmetric layout defends consistently from every angle without weak sides.
  • Tested against Giant+Wizard+Healer and Giant+Wizard+Balloon combos, holds up well even without CC troops.

TH6 Anti-2 Farming Base #2

CC: 1 Dragon

TH6 farming base with wide compartments, spread Air Defenses reducing Lightning value, and traps stopping Wall Breakers, Balloons, and Healers.
  • Wide compartments lock Town Hall and all storages deep inside walls, keeping loot completely out of easy reach.
  • Spring Traps near Wizard Towers punish ground spam, Bombs inside and outside walls stop Wall Breakers from cracking the second layer.
  • Air Defenses spread out to reduce Lightning Spell value on any single target.
  • Red Air Bombs catch grouped Balloons and chip Healers pushing through.

TH6 Anti-2 Farming Base #1

CC: 2 Valkyries and 4 Archers

TH6 farming base with centered Town Hall, spread storages across sections, and CC troops slowing Giant pushes before they reach the core.
  • Town Hall sits at the core with defenses covering the perimeter from every angle.
  • Storages spread out across the base so attackers can never drain everything in one raid.
  • CC troops work great against Giant attacks, slowing down the push before anyone reaches the core.
  • Solid all-around farming base that keeps loot safe and limits stars consistently.

Anti-3 Farming

TH6 Anti-3 Farming Base #3

CC: 1 Dragon

TH6 farming base with complicated pathing, dense core defense cluster, Spring Trap bait on the bottom, and deep Air Defenses with no Lightning value.
  • Complicated pathing confuses attackers and forces Wall Breakers just to get Giants moving in the right direction.
  • Town Hall sits at the edge freeing up core space for a dense defense cluster with multiple compartments making every push a grind.
  • Bottom side baits Giants straight into Spring Traps before they reach anything important.
  • Air Defenses stay deep with no Lightning Spell value, shredding Healers efficiently.

TH6 Anti-3 Farming Base #2

CC: 1 Dragon

TH6 farming base with symmetric 4-compartment layout, edge Town Hall out of Wizard range, and Cannon baiting Giants deep to punish Healers.
  • Symmetric 4-compartment layout makes every angle a grind with no easy side to attack from.
  • Town Hall sits at the edge but stays out of range from outside Wizards and Archers.
  • Top and bottom compartments bait Giants away from Air Defenses, keeping them alive longer.
  • Cannon next to Air Defense pulls Giants deep where Healers take heavy damage.

TH6 Anti-3 Farming Base #1

CC: 1 Dragon

TH6 farming base with protected storages, Spring Traps stopping Giant pushes, and Red Air Bombs shutting down Balloon attacks.
  • Storages sit well protected inside the base, making clean raids nearly impossible.
  • Spring Traps punish Giant pushes before they reach the core.
  • Red Air Bombs shut down Balloon attacks before they stack up damage.
  • Tough to fully loot, tougher to triple. Solid TH6 layout built to deny three-stars while keeping resources safe.

War

TH6 Anti-2 War Base #3

CC: 2 Valkyries and 1 Wizard

TH6 war base with zero-Lightning-value Air Defenses, outside Cannons and Mortar disrupting pathing, and Bombs punishing grouped Wizards.
  • Air Defenses hold zero Lightning Spell value, making them a poor target for attackers to snipe first.
  • Cannons and Mortar sit outside the core to throw off attack pathing before troops reach anything important.
  • Bombs and Giant Bombs punish grouped Wizards pushing through the walls.
  • Air Bombs catch grouped Balloons before they stack up damage.
  • Handles Hog Rider Clan Castle troops well, with defenses spread out so no single trap or building takes the full hit.

TH6 Anti-2 War Base #2

CC: 2 Valkyries and 1 Wizard

TH6 war base with zero-Lightning-value Air Defenses, an outside Mortar disrupting attack paths, and Wizard Towers splashing grouped troops.
  • Air Defenses hold zero Lightning Spell value, keeping them safe from single-spell snipes.
  • An outside Mortar throws off the attacker's planned path before the fight even starts.
  • Wizard Towers deal heavy splash damage to grouped Giants and Balloons.
  • Clan Castle troops add serious defensive pressure, so keep it filled.

TH6 Anti-2 War Base #1

CC: 1 Dragon

TH6 war base with classic ring layout, centered Town Hall, evenly spread defenses, and traps disrupting common war attack patterns.
  • Classic ring layout with Town Hall locked at the center and defenses spread evenly across the base.
  • Traps placed to disrupt common war attack patterns, making it tough to crack the core cleanly.
  • Holds off consistent two-star attempts from most standard TH6 strategies.
  • Great pick for both CWL and regular clan wars.

CWL

TH6 Anti-3 CWL Base #4

CC: 2 Valkyries and 1 Wizard

TH6 CWL base with diamond anti-3-star layout, inner-ring Air Defenses shielded from Balloons and Healers, baiting them outside first.
  • Diamond-shaped anti-3-star layout that forces attackers into tough entry decisions from every side.
  • Air Defenses sit in the inner ring, well protected against Balloons and Healers.
  • Outside defenses pull Balloons away from the core, letting Air Defenses finish them off.

TH6 Anti-3 CWL Base #3

CC: 2 Valkyries and 1 Wizard

TH6 CWL base with symmetric anti-3-star layout, centered Clan Castle pressuring attackers, and Spring Traps baiting Giants at the top.
  • Symmetric anti-3-star layout with no easy side to attack from.
  • A centered Clan Castle adds immediate defensive pressure against any push.
  • Spring Traps bait Giants at the top before they threaten the core.
  • Wizard Towers deal heavy damage to both ground and air troops.

TH6 Anti-Air CWL Base #2

CC: 2 Valkyries and 2 Minions

TH6 CWL base with symmetric box layout, Air Sweepers funneling Balloons and Dragons into Archer Towers, and centralized CC for air defense.
  • Symmetric box layout with compartmented defenses that keep air troops guessing from every angle.
  • Air Sweepers push attackers away from the top, funneling Balloons and Dragons straight into three Archer Towers.
  • Centralized CC adds serious defensive value right where it matters most.
  • Reliable pick for CWL when you need to shut down air-heavy attack strategies.

TH6 Anti-3 CWL Base #1

CC: 2 Valkyries and 4 Archers

TH6 CWL base with diamond layout, centered Clan Castle for instant pressure, and traps countering common strategies to deny clean three-stars.
  • Diamond layout with centered Clan Castle creating immediate pressure on any attack from any direction.
  • Traps positioned to counter common CWL strategies, forcing attackers to burn resources just cracking the outer layer.
  • Tough to three-star cleanly, making it a consistent war performance booster.
  • Solid pick for CWL when you need a reliable base that holds up every war.
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