TH6 Base Layout with Copy Links (2026)
13 of the best tested Town Hall 6 base layouts for 2026, built for Farming, War and CWL in Clash of Clans. Every base comes with a working copy link and is designed to defend against common TH6 attacks.
Anti-2 Farming
TH6 Anti-2 Farming Base #3
CC: Dragon



- Multiple compartments break ground army funnels, keeping Town Hall locked at the core for a near-guaranteed one-star cap.
- Storages sit deep inside walls with swap options for extra loot protection.
- Symmetric layout defends consistently from every angle without weak sides.
- Tested against Giant+Wizard+Healer and Giant+Wizard+Balloon combos, holds up well even without CC troops.
TH6 Anti-2 Farming Base #2
CC: 1 Dragon



- Wide compartments lock Town Hall and all storages deep inside walls, keeping loot completely out of easy reach.
- Spring Traps near Wizard Towers punish ground spam, Bombs inside and outside walls stop Wall Breakers from cracking the second layer.
- Air Defenses spread out to reduce Lightning Spell value on any single target.
- Red Air Bombs catch grouped Balloons and chip Healers pushing through.
TH6 Anti-2 Farming Base #1
CC: 2 Valkyries and 4 Archers



- Town Hall sits at the core with defenses covering the perimeter from every angle.
- Storages spread out across the base so attackers can never drain everything in one raid.
- CC troops work great against Giant attacks, slowing down the push before anyone reaches the core.
- Solid all-around farming base that keeps loot safe and limits stars consistently.
Anti-3 Farming
TH6 Anti-3 Farming Base #3
CC: 1 Dragon



- Complicated pathing confuses attackers and forces Wall Breakers just to get Giants moving in the right direction.
- Town Hall sits at the edge freeing up core space for a dense defense cluster with multiple compartments making every push a grind.
- Bottom side baits Giants straight into Spring Traps before they reach anything important.
- Air Defenses stay deep with no Lightning Spell value, shredding Healers efficiently.
TH6 Anti-3 Farming Base #2
CC: 1 Dragon



- Symmetric 4-compartment layout makes every angle a grind with no easy side to attack from.
- Town Hall sits at the edge but stays out of range from outside Wizards and Archers.
- Top and bottom compartments bait Giants away from Air Defenses, keeping them alive longer.
- Cannon next to Air Defense pulls Giants deep where Healers take heavy damage.
TH6 Anti-3 Farming Base #1
CC: 1 Dragon



- Storages sit well protected inside the base, making clean raids nearly impossible.
- Spring Traps punish Giant pushes before they reach the core.
- Red Air Bombs shut down Balloon attacks before they stack up damage.
- Tough to fully loot, tougher to triple. Solid TH6 layout built to deny three-stars while keeping resources safe.
War
TH6 Anti-2 War Base #3
CC: 2 Valkyries and 1 Wizard



- Air Defenses hold zero Lightning Spell value, making them a poor target for attackers to snipe first.
- Cannons and Mortar sit outside the core to throw off attack pathing before troops reach anything important.
- Bombs and Giant Bombs punish grouped Wizards pushing through the walls.
- Air Bombs catch grouped Balloons before they stack up damage.
- Handles Hog Rider Clan Castle troops well, with defenses spread out so no single trap or building takes the full hit.
TH6 Anti-2 War Base #2
CC: 2 Valkyries and 1 Wizard



- Air Defenses hold zero Lightning Spell value, keeping them safe from single-spell snipes.
- An outside Mortar throws off the attacker's planned path before the fight even starts.
- Wizard Towers deal heavy splash damage to grouped Giants and Balloons.
- Clan Castle troops add serious defensive pressure, so keep it filled.
TH6 Anti-2 War Base #1
CC: 1 Dragon



- Classic ring layout with Town Hall locked at the center and defenses spread evenly across the base.
- Traps placed to disrupt common war attack patterns, making it tough to crack the core cleanly.
- Holds off consistent two-star attempts from most standard TH6 strategies.
- Great pick for both CWL and regular clan wars.
CWL
TH6 Anti-3 CWL Base #4
CC: 2 Valkyries and 1 Wizard



- Diamond-shaped anti-3-star layout that forces attackers into tough entry decisions from every side.
- Air Defenses sit in the inner ring, well protected against Balloons and Healers.
- Outside defenses pull Balloons away from the core, letting Air Defenses finish them off.
TH6 Anti-3 CWL Base #3
CC: 2 Valkyries and 1 Wizard



- Symmetric anti-3-star layout with no easy side to attack from.
- A centered Clan Castle adds immediate defensive pressure against any push.
- Spring Traps bait Giants at the top before they threaten the core.
- Wizard Towers deal heavy damage to both ground and air troops.
TH6 Anti-Air CWL Base #2
CC: 2 Valkyries and 2 Minions



- Symmetric box layout with compartmented defenses that keep air troops guessing from every angle.
- Air Sweepers push attackers away from the top, funneling Balloons and Dragons straight into three Archer Towers.
- Centralized CC adds serious defensive value right where it matters most.
- Reliable pick for CWL when you need to shut down air-heavy attack strategies.
TH6 Anti-3 CWL Base #1
CC: 2 Valkyries and 4 Archers



- Diamond layout with centered Clan Castle creating immediate pressure on any attack from any direction.
- Traps positioned to counter common CWL strategies, forcing attackers to burn resources just cracking the outer layer.
- Tough to three-star cleanly, making it a consistent war performance booster.
- Solid pick for CWL when you need a reliable base that holds up every war.
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