TH13 Anti-2 War Base
A diamond shape with confusing dead zones, an isolated Town Hall and Eagle Artillery in the core, and three Multi Infernos that melt support troops before they reach the middle.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH13 |
| Base Type | War (Anti-2-Star) |
| Key Feature | Diamond shape with the Town Hall and Eagle Artillery isolated together in the core |
| Defends Against | Support troop pushes |
| Best For | TH13 war players who want a base that breaks attack timing against most strategies |
| CC Troops | 2 Super Minions, 2 Rocket Balloons, 5 Archers |
| Last Updated | August 2025 |
Why This Base Works
This base uses a diamond shape with dead zones that confuse troop movement.
The Town Hall and Eagle Artillery sit together in the core, which keeps them alive longer and lets them deal heavy damage. Both are isolated, forcing attackers into difficult pathing choices. Three Multi Infernos melt support troops before they can reach the middle.
What Attacks Does This Base Counter?
- Support troop pushes: Three Multi Infernos melt support troops before they reach the middle, and the isolated Town Hall and Eagle Artillery force difficult pathing that breaks up attack timing.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
Why are the Town Hall and Eagle Artillery placed together in the core?
Keeping them together means they stay alive longer and can deal heavy damage as a pair, instead of being picked off separately.
How do the dead zones on this TH13 war base help defense?
They confuse troop movement, since the diamond shape doesn't give attackers an obvious funnel to work with.
What do the three Multi Infernos target?
They're positioned to melt support troops before those troops can reach the middle of the base.