TH13 Anti-3 CWL Base
An asymmetric design that makes the right entry point hard to pick, baiting Yeti Blimps and Queen Charge at 12 o'clock while core Black Mines stop Dragons early.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH13 |
| Base Type | CWL (Anti-3-Star) |
| Key Feature | Asymmetric design with a baited 12 o'clock side and core Black Mines |
| Defends Against | Yeti Blimp, Queen Charge, Hybrid, and Dragon attacks |
| Best For | CWL players who want a base that baits and breaks the timing of every common TH13 strategy |
| CC Troops | 3 Ice Golems |
| Last Updated | August 2025 |
Why This Base Works
This base uses an asymmetric design that makes choosing the right entry point difficult for attackers.
The 12 o'clock side baits Yeti Blimps and Queen Charge into traps, while the 9 o'clock position traps Hybrid pushes specifically. Core Black Mines stop Dragons early in the attack, and the overall CWL trap layout is built to break attack timing.
Trap Placement
- 12 o'clock traps: Bait Yeti Blimps and Queen Charge.
- 9 o'clock traps: Catch Hybrid pushes.
- Black Mines: Placed in the core to stop Dragons early.
What Attacks Does This Base Counter?
- Yeti Blimp, Queen Charge, Hybrid, and Dragon attacks: The 12 o'clock side baits Yeti Blimps and Queen Charge, the 9 o'clock side traps Hybrid pushes, and core Black Mines stop Dragons early in the attack.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
Why does this TH13 CWL base use an asymmetric design?
It makes choosing the right entry point difficult for attackers, since there's no obvious symmetrical weak side to target.
What does the 12 o'clock side of this base do?
It baits Yeti Blimps and Queen Charge into traps, punishing two of the most common CWL strategies at once.
How does this base handle Dragon attacks?
Black Mines sit in the core specifically to stop Dragons early in the attack, before they can build momentum.