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TH14 Anti-2 Hero Hunter War Base

The Hero Hunter sits behind walls and defenses and deals heavy damage to enemy Heroes, while isolated compartments and a Tesla farm guard the Eagle Artillery.
TH14 Anti-2 war base layout in Clash of Clans with a Tesla farm around the Eagle Artillery, Hero Hunter to stop Super Witch smash attacks.

Base Overview

Spec Detail
Town Hall Level TH14
Base Type War (Anti-2-Star)
Key Feature Hero Hunter behind walls with a Tesla farm around the Eagle Artillery
Defends Against Super Witch Fireball, RC Charge Dragon, Super Dragon
Best For Stopping 2-star attacks in Clan Wars
CC Troops 2 Witches, 21 Archers
Last Updated September 2026

Why This Base Works

The Hero Hunter sits behind defenses and walls. It stays alive and deals heavy damage to enemy Heroes. A Tesla farm around the Eagle Artillery adds extra pressure and disrupts troop pathing.

Isolated compartments protect the Eagle Artillery and the Single-Target Inferno from smash attacks. There is no direct path to the Eagle Artillery, so a simple smash plan has a hard time turning into a 3-star. The funnel into the Eagle is difficult. Attackers have to spend more time and more troops to get there.

Trap Placement

  • Skeleton Trap: In the Tesla farm. It pairs with the Teslas to interrupt air armies.
  • Seeking Air Mine: In the core. It takes down the Battle Blimp from any angle before it reaches the Town Hall.

What Attacks Does This Base Counter?

  • Super Witch Fireball: The key defenses are spread out, so the Fireball gets less value when it lands.
  • RC Charge Dragon: The path to the Town Hall baits the Royal Champion charge with Bombs, Giant Bombs and Spring Traps.
  • Super Dragon: The defenses sit with a 1-tile gap between them, so the Super Dragon's flame gets almost no value.

How to Copy This Base

  1. Tap the Copy this Layout button above.
  2. The game opens in the layout editor.
  3. Pick the slot you want to save to and tap Save.

FAQ

Why is the Hero Hunter placed behind walls in this TH14 war base?

So it stays alive longer. The walls and defenses around it protect it, and it keeps dealing heavy damage to enemy Heroes while the attack goes on.

How does this TH14 anti-2 war base defend against Super Witch Fireball?

The key defenses are spread out, so the Fireball has no good spot to land. The attacker spends the Warden's ability for very little value.

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