TH15 Anti-2 War Base
Troops get forced to move sideways instead of straight to the Town Hall, pulling both ground and air armies off their path while side traps deal heavy damage along the way.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH15 |
| Base Type | War (Anti-2-Star) |
| Key Feature | Sideways-forcing layout that pulls both ground and air troops off their main path |
| Defends Against | Ground and air pushes |
| Best For | TH15 war players who want a base that breaks attack timing and denies a clean core entry |
| CC Troops | 2 Ice Golems, 1 Furnace, 2 Archers |
| Last Updated | August 2025 |
Why This Base Works
This base forces troops to move sideways instead of straight to the Town Hall. The layout pulls both ground and air armies off their main path, breaking their timing.
Traps along the side paths deal heavy damage before troops even reach the center, making the core hard to enter and weakening attacks significantly.
What Attacks Does This Base Counter?
- Ground and air pushes: The sideways-forcing layout pulls both ground and air troops off their intended path, and side path traps deal heavy damage before they can reach the core.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
Why does this TH15 war base force troops to move sideways?
It pulls both ground and air armies off their main path, breaking their timing and slowing down the whole push.
What happens to troops on the side paths?
Traps positioned there deal heavy damage before troops even reach the center of the base.
Is the core easy to enter on this base?
No. The core is deliberately hard to enter, which weakens attacks significantly by the time troops arrive.