TH15 Anti-3 CWL Base
The 6 and 3 o'clock entry points trap Root Riders and Royal Champion before they reach your defenses, and a Rage Tower boosts two Multi Infernos for heavy ground and air damage.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH15 |
| Base Type | CWL (Anti-3-Star) |
| Key Feature | 6 and 3 o'clock traps with a Rage Tower boosting two Multi Infernos |
| Defends Against | Root Rider and Royal Champion attacks |
| Best For | CWL players who want a base that traps common entry points and finishes hard |
| CC Troops | 2 Ice Golems, 1 Furnace, 2 Archers |
| Last Updated | August 2025 |
Why This Base Works
This base makes the common entry points very risky. The 6 and 3 o'clock areas trap Root Riders and Royal Champion before they reach your defenses.
The Town Hall sits in the back with an Invisibility Tower, creating hard finish conditions for attackers. A Rage Tower in the center boosts two Multi Infernos, giving strong damage output against both ground and air troops.
What Attacks Does This Base Counter?
- Root Rider and Royal Champion attacks: The 6 and 3 o'clock traps catch both before they reach your defenses, while the Rage-boosted Multi Infernos punish whatever gets through.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
Why are the 6 and 3 o'clock areas trapped on this TH15 CWL base?
Those are the most common entry points, so trapping them catches Root Riders and Royal Champion before they can reach your defenses.
Why is the Town Hall placed in the back with an Invisibility Tower?
It creates hard finish conditions, making the last stretch of the attack much tougher for attackers who've already committed troops.
How does the Rage Tower boost the Multi Infernos?
It sits in the center and boosts two Multi Infernos, giving them devastating damage output against both ground and air troops.