TH15 Anti-3 Farming Base
Dual Invisibility Towers near the Town Hall confuse targeting and hide key buildings, a wide layout wastes attackers' time, and a deep-core Monolith stays out of reach.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH15 |
| Base Type | Farming (Anti-3-Star) |
| Key Feature | Dual Invisibility Towers with a wide layout and a deep-core Monolith |
| Defends Against | Super Minion Blimp attacks |
| Best For | Players who want a farming base that protects loot from both ground and air attacks |
| CC Troops | 3 Ice Golems, 1 Balloon |
| Last Updated | August 2025 |
Why This Base Works
This base makes every main area hard to reach. Two Invisibility Towers sit near the Town Hall, hiding key buildings and confusing enemy troop targeting.
A wide layout forces wrong pathing, wasting attackers' time. The Monolith sits deep in the core, making it hard for both ground and air troops to reach.
Trap Placement
- Red Mines: Positioned to stop Super Minion Blimp clone attacks.
What Attacks Does This Base Counter?
- Super Minion Blimp attacks: Red Mines are placed specifically to stop the Super Minion Blimp's clone attacks, while the dual Invisibility Towers and wide layout add confusion on top.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
Why does this TH15 farming base use two Invisibility Towers?
They sit near the Town Hall to hide key buildings and confuse enemy troop targeting, making it harder for attackers to prioritize correctly.
How does the wide layout help defend this base?
It forces wrong troop pathing, which wastes attackers' time and keeps their army under fire longer.
Is the Monolith easy to reach on this base?
No. It sits deep in the core, making it hard for both ground and air troops to get anywhere near it.