TH6 Anti-2 War Base #2
This TH6 anti-2-star war base hides the Town Hall deep in the core, uses wide compartments to slow attackers down, and splits the Air Defenses so one Lightning Spell cannot hit both



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | 6 |
| Base Type | War (Anti-2-Star) |
| Key Feature | Air Defenses paired with Cannons to reduce Lightning Spell value |
| Best For | Players who want a war base that can defend against air attacks |
| CC Troops | 2 Valkyries and 1 Wizard |
| Last Updated | May 2026 |
Why This Base Works
The Town Hall sits in the core with wide compartments around it. Attackers must spend a lot of time before they can reach the Town Hall.
Wizard Towers cover the paths where Giants and Balloons group up. They deal heavy splash damage before those troops reach the core.
What Attacks Does This Base Counter?
- Giant Balloon: The Air Defenses are placed so one Lightning Spell cannot take out both. This removes easy zap value.
- Giant Healer Wizard: The Mortar sits outside the main defense cluster to pull attacking troops in the wrong direction.
What Players Are Asking
Is it unfair when a higher Town Hall attacks my base?
A skilled higher Town Hall player will usually win. But an anti-2-star layout with a buried Town Hall makes them work for it, and it often holds the third star.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
Can this base hold attackers to 1 star?
Yes, it can happen. The Mortar placed outside the walls can pull troops off their planned path. When that happens, the attack can end with only 1 star.
What is the difference between an anti-2-star and an anti-3-star base?
An anti-2-star base puts the Town Hall in the center. This makes it very hard for attackers to take it down, so they often get only one star.
An anti-3-star base puts the Town Hall outside the walls. It lures attackers to grab the Town Hall and stop at two stars. This style is most common in Clan War League, where teams compete to give up the fewest three-star attacks.
What is the hardest attack for this base to stop?
From my testing, Giant Healer Wizard is the hardest to stop. If the attacker also has Hog Riders in the Clan Castle, they can take down the Air Defenses, and the rest of the base is not hard to clear.