TH6 Anti-3 Farming #2
A symmetric 4-compartment farming layout that baits Giants away from the Air Defenses and pulls them deep into a high-damage core where Healers take damage too.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH6 |
| Base Type | Farming (Anti-3-Star) |
| Key Feature | Symmetric 4-compartment layout that baits Giants deep into the core |
| Defends Against | Giant Healer pushes |
| Best For | Players who want a farming base that punishes Giant Healer pushes with a high-damage core |
| CC Troops | 1 Dragon |
| Last Updated | January 2026 |
Why This Base Works
This TH6 farming base uses a symmetric 4-compartment layout, with buildings and defenses grouped together to maximize damage output.
The Town Hall sits at the edge, but Wizards and Archers still can't reach it from outside the walls. A 2-tile gap keeps them from hitting defenses in different zones from a single spot.
The top and bottom compartments bait Giants away from the Air Defenses, and a Cannon placed next to the Air Defense pulls them deep into the core instead.
What Attacks Does This Base Counter?
- Giant Healer pushes: Giants get pulled deep into the core, where a Wizard Tower, Mortar, and Archer Tower create a high-damage zone that also punishes any Healers following behind them.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
Why is the Town Hall placed at the edge of this TH6 farming base?
It's still not an easy target. Wizards and Archers can't hit it from outside the walls despite the edge placement, so it doesn't give attackers a free percentage.
How does this base bait Giants into taking more damage?
The top and bottom compartments pull Giants away from the Air Defenses, and a Cannon next to the Air Defense drags them deep into the core, where a Wizard Tower, Mortar, and Archer Tower hit hard.
Does this base do anything against Healers?
Yes. Pulling Giants deep into the core also exposes any Healers following behind them to the same high-damage zone.