TH9 Anti-2 War Base
The Town Hall sits centered with flanking X-Bows for wide coverage, a baited backend disrupts Hog and LaLo pushes, and the layout pulls Queen Charge into bad paths.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH9 |
| Base Type | War (Anti-2-Star) |
| Key Feature | Centered Town Hall with flanking X-Bows for wide coverage |
| Defends Against | Hog, LaLo, and Queen Charge attacks |
| Best For | TH9 war players who want a base that disrupts Hog, LaLo, and Queen Charge pushes |
| CC Troops | 1 Lava Hound |
| Last Updated | August 2025 |
Why This Base Works
This base centers the Town Hall with X-Bows flanking it on both sides for wide coverage.
Flanking X-Bows disrupt air troop pathing, which makes life difficult for LaLo pushes. The backend of the base is baited to disrupt Hog Rider attacks, and the overall layout pulls Queen Charge and Kill Squad strategies into bad paths instead of a clean route to the core.
Trap Placement
- Internal traps: Placed to break up troop groups as they enter the base.
What Attacks Does This Base Counter?
- Hog, LaLo, and Queen Charge attacks: The backend bait disrupts Hog and LaLo pushes, and the layout pulls Queen Charge and Kill Squad strategies into bad paths instead of a straight line to the Town Hall.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
How does this TH9 war base disrupt Hog Rider attacks?
The backend of the base is deliberately baited, which pulls Hog attacks into a bad path instead of a clean run at the core.
Does this base handle Queen Charge and Kill Squad strategies?
Yes. The layout is built to pull those strategies into bad paths, instead of giving them a straight line to the Town Hall.
What do the internal traps do on this base?
They break up troop groups as they enter, so attackers can't push in as one coordinated wave.