TH11 Anti-2 Hero Hunter War Base
The Town Hall and the Eagle Artillery sit in the core of this TH11 anti-2 war base. The Hero Hunter sits at the top and deals heavy damage to enemy Heroes.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH11 |
| Base Type | War (Anti-2-Star) |
| Key Feature | The Town Hall and the Eagle Artillery sit in the core, with the Hero Hunter in the top compartment |
| Defends Against | Super Yeti Clone Dragon, Electro Dragon, Queen Charge Hybrid, Pekka Bowler Bat |
| Best For | Stopping 2-star attacks in Clan Wars and CWL |
| CC Troops | 2 Super Minions, 1 Headhunter, 5 Archers |
| Last Updated | August 2026 |
Why This Base Works
The Town Hall and the Eagle Artillery sit together in the core. Troops need a lot of time to reach them.
They are in the same compartment, with a 4-tile gap to the outer section, which keeps them out of the Queen's reach.
The Hero Hunter sits in the top compartment with Teslas, Cannons, and a ground X-Bow. Many traps sit there too. This compartment baits a Queen Charge, or Hog Riders and Miners, into that entry.
Both Inferno Towers are set to single mode. That makes life hard for Dragons, Electro Dragons, the King, and the Queen.
I tested this base against Super Yeti Clone Dragons, Electro Dragons, Queen Charge Hybrid, and Pekka Bowler Bat. It performs well.
Trap Placement
- Tornado Trap: In the Hero Hunter compartment. It slows the Queen, Hog Riders, and Miners that come from this entry.
- Spring Traps: In the top compartment. They throw Hog Riders out of the base.
- Bombs and Giant Bombs: On the Hog Rider path. They take a chunk of hitpoints and force the attacker to use a Healing Spell.
- Air Bombs: Split around the core. They catch Minions that try to snipe the Town Hall.
- Seeking Air Mines: Spread across the base. They shut down Healers and the Blimp, and they hurt Dragons.
What Attacks Does This Base Counter?
- Super Yeti Clone Dragons: The Seeking Air Mines catch the Blimp before it reaches the Town Hall. Both Inferno Towers are set to single mode to handle the Dragons.
- Electro Dragon: Most buildings and key defenses sit 2 tiles apart. The chain lightning jumps less and gets little value.
- Queen Charge Hybrid: The Clan Castle troops are dangerous for the Queen if the attacker is not careful. The Hero Hunter compartment is a strong bait for her, so the attacker has to spend many Rage Spells to keep her alive. Giant Bombs spread around the base deal with the Hog Riders and Miners.
- Pekka Bowler Bat: No Wizard Tower is left open, so the attacker has to spend many Freeze Spells to keep the Bats alive.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Pick the slot you want to save to and tap Save.
FAQ
Which Inferno Tower mode works best on this TH11 anti-2 war base?
Single mode. From my testing, single-target Inferno Towers work best here because they deal serious damage to Dragons and Heroes.
What is the hardest attack strategy against this base?
Queen Charge Hybrid. To kill the Healers, all 5 Seeking Air Mines have to land, and the Queen has to walk in from the right entry. Hog Riders and Miners are the other tough part, so I spread Giant Bombs around to force the attacker to use every Healing Spell. If the attacker is not careful, this base still holds them off.
Can this TH11 base stop 2-star attacks in Clan War?
Yes. This base is built to stop 2-star attacks in Clan War. It was tested against the most common TH11 war attacks and performs well.