TH11 Anti-2 War Base
Attackers are forced to enter from the Eagle Artillery side, skipping the Town Hall entirely, while a Single Inferno melts Dragons and Giant Bombs punish Witches at the entry point.



Base Overview
| Spec | Detail |
|---|---|
| Town Hall Level | TH11 |
| Base Type | War (Anti-2-Star) |
| Key Feature | Forced Eagle Artillery entry with a hero-and-Tesla-protected back side |
| Defends Against | Dragon and Witch attacks |
| Best For | TH11 war players who want a base with a predictable, heavily defended attack path |
| CC Troops | 1 Witch, 3 Headhunters, 5 Archers |
| Last Updated | August 2025 |
Why This Base Works
This base forces attackers to enter from the Eagle Artillery side, giving you a predictable attack path to defend. That forced entry also causes troops to skip the Town Hall and walk around it instead of through it.
The back side is protected by all three heroes and Teslas, giving it strong damage. A Single Inferno makes Dragon pushes much harder by melting them down over time.
Trap Placement
- Giant Bombs: Placed at the common Eagle Artillery entry point to counter Witches.
What Attacks Does This Base Counter?
- Dragon and Witch attacks: The Single Inferno melts down Dragon pushes over time, and Giant Bombs counter Witches specifically at the forced Eagle Artillery entry point.
How to Copy This Base
- Tap the Copy this Layout button above.
- The game opens in the layout editor.
- Choose the slot you want to save to and tap Save.
FAQ
Why does this TH11 war base force attackers to enter from the Eagle Artillery side?
It gives you a predictable attack path to defend, instead of leaving multiple entry points attackers could exploit.
How does this base handle Dragon pushes?
A Single Inferno melts Dragons down with increasing damage over time, making Dragon pushes much harder to pull off cleanly.
Does this base counter Witch attacks?
Yes. Giant Bombs are placed specifically at the common Eagle Artillery entry point to counter Witches.