TH5 Anti-2 War Base #2
A four-compartment war layout with a core Town Hall, top-side Mortar coverage, and open-wall pathing confusion backed by traps for Balloons and Wizards.
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



Base Details
- Four compartments force attackers to break through multiple wall layers before reaching the Town Hall
- Town Hall sits at the core with Air Defense, Wizard Tower, and Cannon clustered nearby for strong protection
- Mortar range covers the entire top side, making ground pushes from that direction very difficult
- Open walls on the left and right sides create confusing entry points that disrupt attack planning
- Red Air Bombs placed to catch Balloon parades, Bombs positioned to eliminate Wizard groups
Why this base works
With the Town Hall buried in the center and four compartments around it, attackers have to commit serious troops just to reach the core, let alone take two stars. The Mortar shutting down the top approach and the open walls scrambling ground pathing on both flanks means there is no clean route in. Red Air Bombs and Bombs cover the two most common support troop choices at TH5, making it hard to run any attack without running into a counter.
Best For
War
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