TH5 Anti-3 War Base #3
A war layout built around an isolated Mortar, Wizard Tower crossfire across compartments, and split Red Air Bombs that punish ground and air from every angle.
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



Base Details
- Mortar placed in isolation so it stays alive longer and keeps attacking ground troops across nearly the full base
- Town Hall sits on the right side protected by Cannon and Archer Tower, making it hard to reach for a third star
- Wizard Tower in the bottom compartment fires across into other compartments, combining with Cannon and Archer Tower for heavy crossfire damage
- Air Defense positioned inside the base and guarded by Cannon and Archer Tower to survive and counter air attacks
- Red Air Bombs split across different locations to hit Balloons from multiple angles rather than a single zone
Why this base works
Isolating the Mortar is the key decision in this layout. By keeping it away from other high-value buildings, it avoids getting sniped early and continues to grind down ground troops throughout the whole battle. The Wizard Tower crossfire from the bottom compartment catches Giants funneling through adjacent sections, and the split Red Air Bomb placement forces Balloons to take damage no matter what path they take. Together these elements make a clean 3-star very difficult to pull off.
Best For
War
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